Raphael, the Muscle: Legendary Creature - Mutant Ninja Turtle, Teenage Mutant Ninja Turtles Eternal. Printings, prices, and format legality on Mana Grove.
Mana cost
{4}{R}
Mana value
5
Type
Legendary Creature - Mutant Ninja Turtle
Colour identity
Red (R)
Power / toughness
4/4
Rarity
Mythic
Set
Teenage Mutant Ninja Turtles Eternal (TMC)
Released
2026-03-06
Collector number
4
Artist
Ryan Pancoast
Commander rank
7,834 (by how often it appears in Commander decks)
Raphael, the Muscle is a Magic: The Gathering card, a mythic rare red legendary creature from Teenage Mutant Ninja Turtles Eternal (TMC), released in March 2026. It is collector number 4 in that set, with art by Ryan Pancoast. It costs {4}{R} (four generic and one red mana) to cast, for a mana value of 5. It is a 4/4 creature. Its colour identity is red. It is legal in Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. Teenage Mutant Ninja Turtles Eternal is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $2.05 (normal finish, as of 2026-11-02).
Card text
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner-Character select (You can have two commanders if both have this ability.)
Market price
Latest aggregated market price for the normal finish of this printing: $2.05 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Raphael, the Muscle by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Teenage Mutant Ninja Turtles Eternal (TMC) #91
Mythic
2026
Official rulings
The 8 most recent official rulings for Raphael, the Muscle, newest first.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
Mutagen tokens are a kind of predefined token. Each one is a colorless artifact with the artifact subtype Mutagen and the ability "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery."
If other effects modify how much damage a creature you control with counters on it would deal-by preventing some of it, for example-the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Raphael's) apply. If all of the damage is prevented, Raphael's effect no longer applies.
You can have two commanders if each one has "Partner-Character select." You can't mix and match them with cards that have other partner abilities.
Similar cards
Other creature cards with a red colour identity, ranked by how often they appear in Commander decks.