Ready // Willing: Instant, Dragon's Maze. Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse. On Mana Grove.
Mana cost
{1}{G}{W}
Mana value
6
Type
Instant
Colour identity
White, black and green (WBG)
Rarity
Rare
Set
Dragon's Maze (DGM)
Released
2013-05-03
Collector number
132
Artist
Zoltan Boros
Commander rank
15,754 (by how often it appears in Commander decks)
Ready // Willing is a Magic: The Gathering card, a rare white, black and green instant from Dragon's Maze (DGM), an expansion set released in May 2013. It is collector number 132 in that set, with art by Zoltan Boros. It costs {1}{G}{W} (one generic, one white and one green mana) to cast, for a mana value of 6. Its colour identity is white, black and green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker and Penny Dreadful. Dragon's Maze is its only printing so far. The latest aggregated market price for this printing is $0.37 (normal finish, as of 2026-11-01).
Card text
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.37 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Ready // Willing by format. Formats in which it is not legal are not listed.
The 8 most recent official rulings for Ready // Willing, newest first.
A creature that comes under your control after Ready resolves will not be granted by this effect.
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
Similar cards
Other instant cards with a white, black and green colour identity, ranked by how often they appear in Commander decks.