Selvala's Stampede is a Magic: The Gathering card, a rare green sorcery from Tarkir: Dragonstorm Commander (TDC), a Commander product released in April 2025. It is collector number 269 in that set, with art by Svetlin Velinov. It costs {4}{G}{G} (four generic and two green mana) to cast, for a mana value of 6. Its colour identity is green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 3 sets, from Conspiracy: Take the Crown (2016) to Tarkir: Dragonstorm Commander (2025). The latest aggregated market price for this printing is $0.49 (normal finish, as of 2026-11-12).
Card text
Council's dilemma - Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Market price
Latest aggregated market price for the normal finish of this printing: $0.49 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Selvala's Stampede by format. Formats in which it is not legal are not listed.
Selvala's Stampede has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Treasure Chest (PZ2) #65787
Rare
2016
Conspiracy: Take the Crown (CN2) #71
Rare
2016
Official rulings
The 8 most recent official rulings for Selvala's Stampede, newest first.
Any abilities that trigger because of any of those cards entering the battlefield are put onto the stack at the same time, after Selvala’s Stampede finishes resolving. You choose the order that abilities you control go on the stack, followed by each other player in turn order choosing the order for abilities they control. The last ability to be put on the stack will resolve first.
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though-or perhaps especially because-those votes won’t generate an effect.
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
The creature cards revealed for the wild votes all enter the battlefield at the same time, followed by the permanent cards put onto the battlefield from your hand for the free votes.
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
Similar cards
Other sorcery cards with a green colour identity, ranked by how often they appear in Commander decks.