Sentry Bot: Artifact Creature - Robot, Fallout. Flash. This spell costs 1 less to cast for each creature attacking you. Prices and printings on Mana Grove.
Mana cost
{4}{W}
Mana value
5
Type
Artifact Creature - Robot
Colour identity
White (W)
Power / toughness
2/5
Rarity
Rare
Set
Fallout (PIP)
Released
2024-03-08
Collector number
24
Artist
Anthony Devine
Commander rank
10,075 (by how often it appears in Commander decks)
Sentry Bot is a Magic: The Gathering card, a rare white artifact creature from Fallout (PIP), a Commander product released in March 2024. It is collector number 24 in that set, with art by Anthony Devine. It costs {4}{W} (four generic and one white mana) to cast, for a mana value of 5. It is a 2/5 creature. Its colour identity is white. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $0.28 (normal finish, as of 2026-11-11).
Card text
Flash
This spell costs {1} less to cast for each creature attacking you.
When this creature enters, you get {E} for each creature attacking you.
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
Market price
Latest aggregated market price for the normal finish of this printing: $0.28 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Sentry Bot by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Fallout (PIP) #371
Rare
2024
Fallout (PIP) #552
Rare
2024
Fallout (PIP) #899
Rare
2024
Official rulings
The 8 most recent official rulings for Sentry Bot, newest first.
The cost-reduction ability of Sentry Bot doesn’t change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Sentry Bot is always 5.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
Once you announce that you’re casting Sentry Bot, no player may take actions until you’re done casting it. Notably, opponents can’t remove creatures from combat to try to change Sentry Bot’s total cost.
Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
Use the number of creatures attacking you as Sentry Bot’s third ability resolves to determine the number of energy counters you get.
Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Similar cards
Other artifact creature cards with a white colour identity, ranked by how often they appear in Commander decks.