Start the TARDIS: Sorcery, Doctor Who. Surveil 2, then draw a card. You may planeswalk. Jump-start. Printings, prices, and format legality on Mana Grove.
Mana cost
{1}{U}
Mana value
2
Type
Sorcery
Colour identity
Blue (U)
Rarity
Uncommon
Set
Doctor Who (WHO)
Released
2023-10-13
Collector number
56
Artist
Mandy Jurgens
Commander rank
13,767 (by how often it appears in Commander decks)
Start the TARDIS is a Magic: The Gathering card, an uncommon blue sorcery from Doctor Who (WHO), a Commander product released in October 2023. It is collector number 56 in that set, with art by Mandy Jurgens. It costs {1}{U} (one generic and one blue mana) to cast, for a mana value of 2. Its colour identity is blue. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Doctor Who is its only printing so far. The latest aggregated market price for this printing is $0.25 (normal finish, as of 2026-11-12).
Card text
Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.25 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Start the TARDIS by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Doctor Who (WHO) #661
Uncommon
2023
Official rulings
Seven official rulings apply to Start the TARDIS, newest first.
When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.
You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
You may planeswalk only in games using the Planechase variant. If you are instructed to planeswalk in any other game, nothing happens.
When casting a spell with jump-start, you must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
Similar cards
Other sorcery cards with a blue colour identity, ranked by how often they appear in Commander decks.