Stensia Masquerade: Enchantment, Innistrad Remastered. Attacking creatures you control have first strike. Printings, prices, and format legality on Mana Grove.
Mana cost
{2}{R}
Mana value
3
Type
Enchantment
Colour identity
Red (R)
Rarity
Uncommon
Set
Innistrad Remastered (INR)
Released
2025-01-24
Collector number
172
Artist
Willian Murai
Commander rank
5,606 (by how often it appears in Commander decks)
Stensia Masquerade is a Magic: The Gathering card, an uncommon red enchantment from Innistrad Remastered (INR), a Masters set released in January 2025. It is collector number 172 in that set, with art by Willian Murai. It costs {2}{R} (two generic and one red mana) to cast, for a mana value of 3. Its colour identity is red. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 4 sets, from Shadows over Innistrad (2016) to Innistrad Remastered (2025). The latest aggregated market price for this printing is $0.32 (normal finish, as of 2026-11-12).
Card text
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.32 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Stensia Masquerade by format. Formats in which it is not legal are not listed.
Stensia Masquerade has been printed in 4 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Shadows over Innistrad Remastered (SIR) #178
Uncommon
2023
Crimson Vow Commander (VOC) #150
Uncommon
2021
Shadows over Innistrad (SOI) #184
Uncommon
2016
Official rulings
The 8 most recent official rulings for Stensia Masquerade, newest first.
If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
Similar cards
Other enchantment cards with a red colour identity, ranked by how often they appear in Commander decks.