Striding Shotcaller // Run the Play is a Magic: The Gathering card, a rare blue and green creature from Secrets of Strixhaven Commander (SOC), a Commander product released in April 2026. It is collector number 50 in that set, with art by Brian Valeza. It costs {G}{U} (one blue and one green mana) to cast, for a mana value of 2. It is a 0/4 creature. Its colour identity is blue and green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Secrets of Strixhaven Commander is its only printing so far. The latest aggregated market price for this printing is $0.27 (normal finish, as of 2026-11-03).
Card text
Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.27 (as of 2026-11-03).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Striding Shotcaller // Run the Play by format. Formats in which it is not legal are not listed.
Other printings of Striding Shotcaller // Run the Play
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Secrets of Strixhaven Commander (SOC) #98
Rare
2026
Official rulings
The 8 most recent official rulings for Striding Shotcaller // Run the Play, newest first.
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
Preparation cards can only be cast with their base characteristics.
Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
A creature without a prepare spell can't become prepared.
Similar cards
Other creature cards with a blue and green colour identity, ranked by how often they appear in Commander decks.