Summon: Fenrir

Summon: Fenrir card image

Summon: Fenrir: Enchantment Creature - Saga Wolf, Final Fantasy. MTG card printings, market prices, rulings, and format legality on Mana Grove.

Mana cost
{2}{G}
Mana value
3
Type
Enchantment Creature - Saga Wolf
Colour identity
Green (G)
Power / toughness
3/2
Rarity
Uncommon
Set
Final Fantasy (FIN)
Released
2025-06-13
Collector number
203
Artist
Chun Lo
Commander rank
2,096 (by how often it appears in Commander decks)

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About Summon: Fenrir

Summon: Fenrir is a Magic: The Gathering card, an uncommon green enchantment creature from Final Fantasy (FIN), an expansion set released in June 2025. It is collector number 203 in that set, with art by Chun Lo. It costs {2}{G} (two generic and one green mana) to cast, for a mana value of 3. It is a 3/2 creature. Its colour identity is green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy and Gladiator. Final Fantasy is its only printing so far. The latest aggregated market price for this printing is $0.35 (normal finish, as of 2026-11-02).

Card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I - Crescent Fang - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

II - Heavenward Howl - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.

III - Ecliptic Growl - Draw a card if you control the creature with the greatest power or tied for the greatest power.

"Who dares summon me from the darkness?"

Market price

Latest aggregated market price for the normal finish of this printing: $0.35 (as of 2026-11-02).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Summon: Fenrir by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
AlchemyLegal
GladiatorLegal

Other printings of Summon: Fenrir

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Final Fantasy (FIN) #372Uncommon2025

Official rulings

The 8 most recent official rulings for Summon: Fenrir, newest first.

  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  • Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

Similar cards

Other enchantment creature cards with a green colour identity, ranked by how often they appear in Commander decks.

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