Szarel, Genesis Shepherd

Szarel, Genesis Shepherd card image

Szarel, Genesis Shepherd: Legendary Creature - Insect Druid, Edge of Eternities Commander. Flying You may play lands from your graveyard. On Mana Grove.

Mana cost
{2}{B}{R}{G}
Mana value
5
Type
Legendary Creature - Insect Druid
Colour identity
Black, red and green (BRG)
Power / toughness
2/5
Rarity
Mythic
Set
Edge of Eternities Commander (EOC)
Released
2025-08-01
Collector number
4
Artist
Matt Stewart
Keywords
Flying
Commander
Can be your commander

Build around this card with Grover

About Szarel, Genesis Shepherd

Szarel, Genesis Shepherd is a Magic: The Gathering card, a mythic rare black, red and green legendary creature from Edge of Eternities Commander (EOC), a Commander product released in August 2025. It is collector number 4 in that set, with art by Matt Stewart. It costs {2}{B}{R}{G} (two generic, one black, one red and one green mana) to cast, for a mana value of 5. It is a 2/5 creature. Its colour identity is black, red and green. It is legal in Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. Edge of Eternities Commander is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $0.64 (normal finish, as of 2026-10-23).

Card text

Flying

You may play lands from your graveyard.

Whenever you sacrifice another nontoken permanent during your turn, put a number of +1/+1 counters equal to Szarel's power on up to one other target creature.

Market price

Latest aggregated market price for the normal finish of this printing: $0.64 (as of 2026-10-23).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Szarel, Genesis Shepherd by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal

Official rulings

Four official rulings apply to Szarel, Genesis Shepherd, newest first.

  • If Szarel leaves the battlefield at the same time as you sacrifice one or more other nontoken permanents during your turn (probably because you also sacrificed Szarel), its last ability triggers for each of those other nontoken permanents.
  • If Szarel leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
  • Szarel’s second ability doesn’t change the times when you can play those land cards. You can still play lands only during your main phase when you have priority and the stack is empty.
  • Szarel’s second ability doesn’t allow you to activate abilities (such as cycling) of land cards in your graveyard.

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