Tendershoot Dryad is a Magic: The Gathering card, a rare green creature from Secrets of Strixhaven Commander (SOC), a Commander product released in April 2026. It is collector number 125 in that set, with art by Evyn Fong. It costs {4}{G} (four generic and one green mana) to cast, for a mana value of 5. It is a 2/2 creature. Its colour identity is green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 5 sets, from Rivals of Ixalan (2018) to Secrets of Strixhaven Commander (2026). The latest aggregated market price for this printing is $1.83 (normal finish, as of 2026-11-12).
Card text
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Market price
Latest aggregated market price for the normal finish of this printing: $1.83 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Tendershoot Dryad by format. Formats in which it is not legal are not listed.
Tendershoot Dryad has been printed in 5 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Secret Lair Drop (SLD) #1902
Rare
2025
Bloomburrow Commander (BLC) #242
Rare
2024
Rivals of Ixalan Promos (PRIX) #147p
Rare
2018
Rivals of Ixalan Promos (PRIX) #147s
Rare
2018
Rivals of Ixalan (RIX) #147
Rare
2018
Official rulings
The 8 most recent official rulings for Tendershoot Dryad, newest first.
If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
Similar cards
Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.