Thrill-Kill Disciple is a Magic: The Gathering card, a rare red creature from Fallout (PIP), a Commander product released in March 2024. It is collector number 68 in that set, with art by Mathias Kollros. It costs {2}{R} (two generic and one red mana) to cast, for a mana value of 3. It is a 3/2 creature. Its colour identity is red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $0.26 (normal finish, as of 2026-11-11).
Card text
Squad-{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature dies, create a Junk token.
Market price
Latest aggregated market price for the normal finish of this printing: $0.26 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Thrill-Kill Disciple by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Fallout (PIP) #394
Rare
2024
Fallout (PIP) #596
Rare
2024
Fallout (PIP) #922
Rare
2024
Official rulings
The 8 most recent official rulings for Thrill-Kill Disciple, newest first.
The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
If the spell is countered, the squad ability will not trigger, and no tokens will be created.
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
Similar cards
Other creature cards with a red colour identity, ranked by how often they appear in Commander decks.