Trouble in Pairs: Enchantment, Murders at Karlov Manor Commander. If an opponent would begin an extra turn, that player skips that turn instead. On Mana Grove.
Trouble in Pairs is a Magic: The Gathering card, a rare white enchantment from Murders at Karlov Manor Commander (MKC), a Commander product released in February 2024. It is collector number 15 in that set, with art by Fay Dalton. It costs {2}{W}{W} (two generic and two white mana) to cast, for a mana value of 4. Its colour identity is white. It is legal in Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 2 sets, from Murders at Karlov Manor Commander (2024) to Teenage Mutant Ninja Turtles Source Material (2026). The latest aggregated market price for this printing is $28.39 (normal finish, as of 2026-11-03).
Card text
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Together, they're greater than the sum of their rap sheets.
Market price
Latest aggregated market price for the normal finish of this printing: $28.39 (as of 2026-11-03).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Trouble in Pairs by format. Formats in which it is not legal are not listed.
Trouble in Pairs has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Teenage Mutant Ninja Turtles Source Material (PZA) #3
Mythic
2026
Murders at Karlov Manor Commander (MKC) #326
Rare
2024
Official rulings
Six official rulings apply to Trouble in Pairs, newest first.
If an opponent attacks you with two or more creatures more than once in a turn (probably because they've generated extra combat phases), Trouble in Pairs's last ability will trigger each time that happens.
Trouble in Pairs's last ability can trigger multiple times per opponent per turn. For example, if an opponent draws a second card, casts a second spell, and attacks you with two or more creatures in a single turn, Trouble in Pairs's last ability will trigger once when each of those events occurs, for a total of three times.
Extra turns can still be created while Trouble in Pairs is on the battlefield. They're not skipped until they would begin, so if Trouble in Pairs leaves the battlefield before that happens, the extra turns will be unaffected.
Trouble in Pairs counts spells that were cast even if they didn't resolve. This means it still counts spells that were countered.
Trouble in Pairs doesn't have to be on the battlefield to see the first card an opponent draws in a turn or the first spell they cast in a turn. As long as it's already on the battlefield when they draw their second card or cast their second spell in a turn, its last ability will trigger.
An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
Similar cards
Other enchantment cards with a white colour identity, ranked by how often they appear in Commander decks.