Twists and Turns // Mycoid Maze: Enchantment, The Lost Caverns of Ixalan. MTG card printings, market prices, rulings, and format legality on Mana Grove.
Mana cost
{G}
Mana value
1
Type
Enchantment
Colour identity
Green (G)
Rarity
Uncommon
Set
The Lost Caverns of Ixalan (LCI)
Released
2023-11-17
Collector number
217
Artist
Deruchenko Alexander
Commander rank
11,666 (by how often it appears in Commander decks)
Twists and Turns // Mycoid Maze is a Magic: The Gathering card, an uncommon green enchantment from The Lost Caverns of Ixalan (LCI), an expansion set released in November 2023. It is collector number 217 in that set, with art by Deruchenko Alexander. It costs {G} (one green mana) to cast, for a mana value of 1. Its colour identity is green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless and Gladiator. The Lost Caverns of Ixalan is its only printing so far. The latest aggregated market price for this printing is $0.19 (normal finish, as of 2026-11-03).
Card text
If a creature you control would explore, instead you scry 1, then that creature explores.
When this enchantment enters, target creature you control explores.
When a land you control enters, if you control seven or more lands, transform this enchantment.
Market price
Latest aggregated market price for the normal finish of this printing: $0.19 (as of 2026-11-03).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Twists and Turns // Mycoid Maze by format. Formats in which it is not legal are not listed.
Seven official rulings apply to Twists and Turns // Mycoid Maze, newest first.
If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If you control two copies of Twists and Turns and a creature you control would explore, instead you scry 1, then scry 1 again, then that creature explores. If you control three copies of Twists and Turns, you'd scry 1 an additional time before that creature explores, and so on.
Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
Similar cards
Other enchantment cards with a green colour identity, ranked by how often they appear in Commander decks.