Vault 112: Sadistic Simulation is a Magic: The Gathering card, a rare blue and red enchantment from Fallout (PIP), a Commander product released in March 2024. It is collector number 123 in that set, with art by Anton Solovianchyk. It costs {2}{U}{R} (two generic, one blue and one red mana) to cast, for a mana value of 4. Its colour identity is blue and red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $0.29 (normal finish, as of 2026-11-01).
Card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters).
III - Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Market price
Latest aggregated market price for the normal finish of this printing: $0.29 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Vault 112: Sadistic Simulation by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Fallout (PIP) #651
Rare
2024
Official rulings
The 8 most recent official rulings for Vault 112: Sadistic Simulation, newest first.
Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
{E} is the energy symbol. It represents one energy counter.
Similar cards
Other enchantment cards with a blue and red colour identity, ranked by how often they appear in Commander decks.