Vexing Radgull is a Magic: The Gathering card, an uncommon blue creature from Fallout (PIP), a Commander product released in March 2024. It is collector number 41 in that set, with art by Josu Solano. It costs {1}{U} (one generic and one blue mana) to cast, for a mana value of 2. It is a 1/2 creature. Its colour identity is blue. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $0.50 (normal finish, as of 2026-11-02).
Card text
Flying
Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Fighting one is a terrible experience.
Market price
Latest aggregated market price for the normal finish of this printing: $0.50 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Vexing Radgull by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Fallout (PIP) #569
Uncommon
2024
Official rulings
The 8 most recent official rulings for Vexing Radgull, newest first.
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
You don’t have to choose every permanent or player that has a counter-only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.
Similar cards
Other creature cards with a blue colour identity, ranked by how often they appear in Commander decks.