Vigor

Vigor card image

Vigor: Creature - Elemental Incarnation, Battlebond. Trample. If damage would be dealt to another creature you control, prevent that damage. On Mana Grove.

Mana cost
{3}{G}{G}{G}
Mana value
6
Type
Creature - Elemental Incarnation
Colour identity
Green (G)
Power / toughness
6/6
Rarity
Rare
Set
Battlebond (BBD)
Released
2018-06-08
Collector number
215
Artist
Jim Murray
Commander rank
1,324 (by how often it appears in Commander decks)
Keywords
Trample

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About Vigor

Vigor is a Magic: The Gathering card, a rare green creature from Battlebond (BBD), a draft-focused set released in June 2018. It is collector number 215 in that set, with art by Jim Murray. It costs {3}{G}{G}{G} (three generic and three green mana) to cast, for a mana value of 6. It is a 6/6 creature. Its colour identity is green. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, PreDH, Gladiator and Penny Dreadful. It has been printed in 8 sets, from Lorwyn (2007) to Teenage Mutant Ninja Turtles Eternal (2026). The latest aggregated market price for this printing is $12.05 (normal finish, as of 2026-11-02).

Card text

Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Market price

Latest aggregated market price for the normal finish of this printing: $12.05 (as of 2026-11-02).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Vigor by format. Formats in which it is not legal are not listed.

ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
PreDHLegal
GladiatorLegal
Penny DreadfulLegal

Other printings of Vigor

Vigor has been printed in 8 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Secret Lair Countdown (SLC) #61Rare2026
Teenage Mutant Ninja Turtles Eternal (TMC) #53Rare2026
Fallout (PIP) #347Rare2024
Fallout (PIP) #875Rare2024
The List (PLST) #BBD-215Rare2019
Salvat 2011 (PS11) #164Rare2011
Duels of the Planeswalkers (DPA) #88Rare2010
Lorwyn (LRW) #240Rare2007

Official rulings

Four official rulings apply to Vigor, newest first.

  • If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.
  • The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.
  • Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
  • If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.

Similar cards

Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.

In these precons

Vigor is in the decklist of these preconstructed Commander decks.

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