Woodfall Primus: Creature - Treefolk Shaman, New Capenna Commander. Trample. When this creature enters, destroy target noncreature permanent. On Mana Grove.
Mana cost
{5}{G}{G}{G}
Mana value
8
Type
Creature - Treefolk Shaman
Colour identity
Green (G)
Power / toughness
6/6
Rarity
Rare
Set
New Capenna Commander (NCC)
Released
2022-04-29
Collector number
322
Artist
Adam Rex
Commander rank
4,081 (by how often it appears in Commander decks)
Woodfall Primus is a Magic: The Gathering card, a rare green creature from New Capenna Commander (NCC), a Commander product released in April 2022. It is collector number 322 in that set, with art by Adam Rex. It costs {5}{G}{G}{G} (five generic and three green mana) to cast, for a mana value of 8. It is a 6/6 creature. Its colour identity is green. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, PreDH, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 5 sets, from Shadowmoor (2008) to Tales of Middle-earth Commander (2023). The latest aggregated market price for this printing is $0.51 (normal finish, as of 2026-11-03).
Card text
Trample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.51 (as of 2026-11-03).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Woodfall Primus by format. Formats in which it is not legal are not listed.
Woodfall Primus has been printed in 5 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Tales of Middle-earth Commander (LTC) #264
Rare
2023
Ultimate Masters (UMA) #195
Rare
2018
Modern Masters (MMA) #174
Rare
2013
Shadowmoor (SHM) #135
Rare
2008
Official rulings
Seven official rulings apply to Woodfall Primus, newest first.
If a creature with persist stops being a creature, persist will still work.
If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
Similar cards
Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.