Zirda, the Dawnwaker: Legendary Creature - Elemental Fox, Ikoria: Lair of Behemoths. Printings, market prices, rulings, and format legality on Mana Grove.
Mana cost
{1}{R/W}{R/W}
Mana value
3
Type
Legendary Creature - Elemental Fox
Colour identity
White and red (WR)
Power / toughness
3/3
Rarity
Rare
Set
Ikoria: Lair of Behemoths (IKO)
Released
2020-04-24
Collector number
233
Artist
Jesper Ejsing
Commander rank
3,290 (by how often it appears in Commander decks)
Zirda, the Dawnwaker is a Magic: The Gathering card, a rare white and red legendary creature from Ikoria: Lair of Behemoths (IKO), an expansion set released in April 2020. It is collector number 233 in that set, with art by Jesper Ejsing. It costs {1}{R/W}{R/W} to cast, for a mana value of 3. It is a 3/3 creature. Its colour identity is white and red. It is legal in Pioneer, Modern, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It is banned in Legacy. It has been printed in 4 sets, from Ikoria: Lair of Behemoths (2020) to Multiverse Legends (2023). It can be your commander. The latest aggregated market price for this printing is $1.21 (normal finish, as of 2026-11-03).
Card text
Companion - Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{1}, {T}: Target creature can't block this turn.
Market price
Latest aggregated market price for the normal finish of this printing: $1.21 (as of 2026-11-03).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Zirda, the Dawnwaker by format. Formats in which it is not legal are not listed.
Zirda, the Dawnwaker has been printed in 4 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Multiverse Legends (MUL) #130
Rare
2023
Multiverse Legends (MUL) #195
Rare
2023
Multiverse Legends (MUL) #195z
Rare
2023
Multiverse Legends (MUL) #65
Rare
2023
Magic Online Promos (PRM) #80867
Rare
2020
Ikoria: Lair of Behemoths (IKO) #360
Rare
2020
Ikoria: Lair of Behemoths Promos (PIKO) #233p
Rare
2020
Ikoria: Lair of Behemoths Promos (PIKO) #233s
Rare
2020
Official rulings
The 8 most recent official rulings for Zirda, the Dawnwaker, newest first.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
Similar cards
Other creature cards with a white and red colour identity, ranked by how often they appear in Commander decks.