Aether Refinery is a Magic: The Gathering card, a rare red artifact from Modern Horizons 3 Commander (M3C), a Commander product released in June 2024. It is collector number 106 in that set, with art by Daniel Ljunggren. It costs {4}{R}{R} (four generic and two red mana) to cast, for a mana value of 6. Its colour identity is red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Modern Horizons 3 Commander is its only printing so far. The latest aggregated market price for this printing is $0.36 (normal finish, as of 2026-11-11).
Card text
If you would get one or more {E} (energy counters), you get twice that many {E} instead.
{T}: You get {E}, then you may pay one or more {E}. If you do, create an X/X black Aetherborn creature token, where X is the amount of {E} paid this way.
Avaati Vya's invention stabilized raw aether, but even she didn't know it would also create life.
Market price
Latest aggregated market price for the normal finish of this printing: $0.36 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Aether Refinery by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Modern Horizons 3 Commander (M3C) #54
Rare
2024
Official rulings
The 8 most recent official rulings for Aether Refinery, newest first.
If two or more effects attempt to modify how many {E} you get (or how many counters you would get), you choose the order to apply those effects, no matter who controls the sources of those effects.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Similar cards
Other artifact cards with a red colour identity, ranked by how often they appear in Commander decks.