Another Round is a Magic: The Gathering card, a rare white sorcery from Outlaws of Thunder Junction (OTJ), an expansion set released in April 2024. It is collector number 1 in that set, with art by Darrell Riche. It costs {X}{X}{2}{W} (two times X, two generic and one white mana) to cast, for a mana value of 3. Its colour identity is white. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $0.34 (normal finish, as of 2026-11-12).
Card text
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.
Market price
Latest aggregated market price for the normal finish of this printing: $0.34 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Another Round by format. Formats in which it is not legal are not listed.
Another Round has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Outlaws of Thunder Junction (OTJ) #307
Rare
2024
Outlaws of Thunder Junction Promos (POTJ) #1p
Rare
2024
Outlaws of Thunder Junction Promos (POTJ) #1s
Rare
2024
Official rulings
Six official rulings apply to Another Round, newest first.
You don’t have to choose the same set of creatures each time you repeat this process.
All abilities that trigger while Another Round is resolving are put on the stack after Another Round is finished resolving. All such abilities controlled by the player whose turn it is are put on the stack first, then those controlled by the next player in turn order, and so on. For each player, they can put their abilities on the stack in the order of their choice. Abilities don’t have to be put on the stack in the order in which they triggered.
If X is 0, you’ll perform the process just once when Another Round resolves.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
Abilities that trigger “When [this creature] enters the battlefield” or “When [this creature] leaves the battlefield” will trigger each time that creature enters or leaves the battlefield as a result of Another Round’s effect. If those abilities require targets, you won’t choose those targets until after Another Round finishes resolving, when those abilities are put onto the stack.
Once an exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
Similar cards
Other sorcery cards with a white colour identity, ranked by how often they appear in Commander decks.