Architect of the Untamed: Creature - Elf Artificer Druid, Aetherdrift Commander. Landfall - Whenever a land you control enters, you get Energy . On Mana Grove.
Mana cost
{2}{G}
Mana value
3
Type
Creature - Elf Artificer Druid
Colour identity
Green (G)
Power / toughness
2/3
Rarity
Rare
Set
Aetherdrift Commander (DRC)
Released
2025-02-14
Collector number
108
Artist
Sara Winters
Commander rank
9,182 (by how often it appears in Commander decks)
Architect of the Untamed is a Magic: The Gathering card, a rare green creature from Aetherdrift Commander (DRC), a Commander product released in February 2025. It is collector number 108 in that set, with art by Sara Winters. It costs {2}{G} (two generic and one green mana) to cast, for a mana value of 3. It is a 2/3 creature. Its colour identity is green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker and Penny Dreadful. It has been printed in 3 sets, from Kaladesh (2016) to Aetherdrift Commander (2025). The latest aggregated market price for this printing is $0.23 (normal finish, as of 2026-11-12).
Card text
Landfall - Whenever a land you control enters, you get {E} (an energy counter).
Architect of the Untamed has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Kaladesh (KLD) #143
Rare
2016
Kaladesh Promos (PKLD) #143s
Rare
2016
Official rulings
The 8 most recent official rulings for Architect of the Untamed, newest first.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Similar cards
Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.