Bitter Work: Enchantment, Avatar: The Last Airbender. Whenever you attack a player with one or more creatures with power 4 or greater, draw a On Mana Grove.
Bitter Work is a Magic: The Gathering card, an uncommon red and green enchantment from Avatar: The Last Airbender (TLA), an expansion set released in November 2025. It is collector number 210 in that set, with art by Bun Toujo. It costs {1}{R}{G} (one generic, one red and one green mana) to cast, for a mana value of 3. Its colour identity is red and green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy and Gladiator. Avatar: The Last Airbender is its only printing so far. The latest aggregated market price for this printing is $0.25 (normal finish, as of 2026-10-23).
Card text
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust - {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.25 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Bitter Work by format. Formats in which it is not legal are not listed.
The 8 most recent official rulings for Bitter Work, newest first.
Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
Bitter Work's first ability has you draw just one card per player you attack with a creature with power 4 or greater, no matter how many creatures with power 4 or greater you attack them with beyond the first.
"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."
The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for {G}.
If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.
Exhaust abilities can be activated any time you could normally activate an ability.
If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
Similar cards
Other enchantment cards with a red and green colour identity, ranked by how often they appear in Commander decks.