Rhythm of the Wild: Enchantment, Ravnica Remastered. Creature spells you control can't be countered. Nontoken creatures you control have riot. On Mana Grove.
Rhythm of the Wild is a Magic: The Gathering card, an uncommon red and green enchantment from Ravnica Remastered (RVR), a Masters set released in January 2024. It is collector number 217 in that set, with art by Maxime Minard. It costs {1}{R}{G} (one generic, one red and one green mana) to cast, for a mana value of 3. Its colour identity is red and green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 6 sets, from Ravnica Allegiance (2019) to Teenage Mutant Ninja Turtles Source Material (2026). The latest aggregated market price for this printing is $5.03 (normal finish, as of 2026-10-23).
Card text
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.
Market price
Latest aggregated market price for the normal finish of this printing: $5.03 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Rhythm of the Wild by format. Formats in which it is not legal are not listed.
Rhythm of the Wild has been printed in 6 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Teenage Mutant Ninja Turtles Source Material (PZA) #12
Mythic
2026
Secret Lair Drop (SLD) #1740
Rare
2024
Ravnica Remastered (RVR) #380
Uncommon
2024
The Lost Caverns of Ixalan Commander (LCC) #287
Uncommon
2023
Neon Dynasty Commander (NEC) #142
Uncommon
2022
Ravnica Allegiance (RNA) #201
Uncommon
2019
Official rulings
The 8 most recent official rulings for Rhythm of the Wild, newest first.
If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.
If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
Similar cards
Other enchantment cards with a red and green colour identity, ranked by how often they appear in Commander decks.