Callous Dismissal: Sorcery, War of the Spark. Return target nonland permanent to its owner's hand. Amass Zombies 1. Prices and printings on Mana Grove.
Mana cost
{1}{U}
Mana value
2
Type
Sorcery
Colour identity
Blue (U)
Rarity
Common
Set
War of the Spark (WAR)
Released
2019-05-03
Collector number
44
Artist
Mathias Kollros
Commander rank
14,235 (by how often it appears in Commander decks)
Callous Dismissal is a Magic: The Gathering card, a common blue sorcery from War of the Spark (WAR), an expansion set released in May 2019. It is collector number 44 in that set, with art by Mathias Kollros. It costs {1}{U} (one generic and one blue mana) to cast, for a mana value of 2. Its colour identity is blue. It is legal in Pioneer, Modern, Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker, Pauper Commander, Brawl, Historic, Timeless and Gladiator. War of the Spark is its only printing so far. The latest aggregated market price for this printing is $0.20 (normal finish, as of 2026-11-01).
Card text
Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
"They make it clear we are nothing to them." -Lavinia
Market price
Latest aggregated market price for the normal finish of this printing: $0.20 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Callous Dismissal by format. Formats in which it is not legal are not listed.
Seven official rulings apply to Callous Dismissal, newest first.
To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
Some spells and abilities that amass Zombies may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Zombies.
Similar cards
Other sorcery cards with a blue colour identity, ranked by how often they appear in Commander decks.