44 Commander-legal cards that return permanents to their owners' hands are on this list: blue sorceries that bounce permanents, and creatures that bounce a creature when they enter. The most-played are River's Rebuke, Baral's Expertise and Devastation Tide (card data dated November 1, 2026).
Bounce returns a permanent to its owner's hand: an answer to anything for a turn. 44 Commander-legal blue sorceries and creatures, most-played first.
Bounce returns a permanent to its owner's hand. It answers anything that can be targeted, for a turn, and against a token it is permanent, since a token stops existing off the battlefield. Blue sorceries bounce one target, like Void Snare and Boomerang Basics, every nonland permanent, like Devastation Tide and Flood of Tears, or all of one player's, like River's Rebuke, and creatures like Man-o'-War and Reflector Mage bounce when they enter.
In Commander, bounce resets an opponent's tempo: they pay to cast the card again, and a returned commander comes back to hand or to the command zone. Bounce creatures repeat the effect when you return and recast them, and the mass bounce sorceries clear the table before your own big turn.
Rules note: a returned permanent becomes a new object, so it loses its counters, the Auras on it go to the graveyard, and a token ceases to exist.
On this list, the most-played creatures that bounce a creature when they enter: Reflector Mage; Moonsnare Specialist; Man-o'-War; Spider-Man 2099, Miguel O'Hara; and Aether Adept.
44 cards in all. The 40 most-played are listed here, each linked to its page with printings, prices and format legality.
Blue Commander-legal sorcery cards whose rules text returns one or more permanents to their owners' hands, and Commander-legal creature cards that return a creature to its owner's hand when they enter, as each card was judged against the questions "blue sorceries that bounce permanents" and "creatures that bounce a creature when they enter". Instants are not listed. One entry per card, most-played first.
Built from the card data dated 2026-11-01.
Results on . The six cards on this list that Scry ranked highest that day for "blue sorceries that bounce permanents".
Returning a permanent from the battlefield to its owner's hand, from cards that say "return target permanent to its owner's hand". The owner is the player who started the game with the card (rule 108.3), so a stolen creature goes back to its owner, not to the player who controlled it.
It ceases to exist: a token in a zone other than the battlefield ceases to exist as a state-based action (rule 704.5d), so bouncing a token is permanent removal.
Its owner may put it into the command zone instead of their hand (rule 903.9b). From the command zone it costs {2} more for each time it was already cast from there (rule 903.8); from the hand, it is cast for its mana cost alone.
No. A permanent that changes zones becomes a new object with no memory of its previous existence (rule 400.7): its counters are gone, Auras attached to it go to their owners' graveyards (rule 704.5m), and Equipment stays on the battlefield, unattached.