Combine Guildmage

Combine Guildmage card image

Combine Guildmage: Creature - Merfolk Wizard, Ravnica Allegiance. MTG card printings, market prices, rulings, and format legality on Mana Grove.

Mana cost
{G}{U}
Mana value
2
Type
Creature - Merfolk Wizard
Colour identity
Blue and green (UG)
Power / toughness
2/2
Rarity
Uncommon
Set
Ravnica Allegiance (RNA)
Released
2019-01-25
Collector number
163
Artist
Yeong-Hao Han
Commander rank
18,292 (by how often it appears in Commander decks)

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About Combine Guildmage

Combine Guildmage is a Magic: The Gathering card, an uncommon blue and green creature from Ravnica Allegiance (RNA), an expansion set released in January 2019. It is collector number 163 in that set, with art by Yeong-Hao Han. It costs {G}{U} (one blue and one green mana) to cast, for a mana value of 2. It is a 2/2 creature. Its colour identity is blue and green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. Ravnica Allegiance is its only printing so far. The latest aggregated market price for this printing is $0.20 (normal finish, as of 2026-11-11).

Card text

{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it.

{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.

Market price

Latest aggregated market price for the normal finish of this printing: $0.20 (as of 2026-11-11).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Combine Guildmage by format. Formats in which it is not legal are not listed.

PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal
Penny DreadfulLegal

Official rulings

Three official rulings apply to Combine Guildmage, newest first.

  • If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
  • If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
  • If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

Similar cards

Other creature cards with a blue and green colour identity, ranked by how often they appear in Commander decks.

In these card lists

These card lists include Combine Guildmage.

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