Cards that move counters

19 Commander-legal cards that move counters from one permanent to another are on this list. The most-played are The Ozolith, Nesting Grounds and Resourceful Defense (card data dated November 11, 2026).

Moving a counter takes it off one permanent and puts it on another, so a +1/+1 counter can follow your best creature. 19 Commander-legal cards do it.

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What these cards do

A card that moves counters takes them off one permanent and puts them on another. Nesting Grounds, a land, moves one counter of any kind from a permanent you control, Bioshift moves any number of +1/+1 counters between two creatures with the same controller, and The Ozolith keeps the counters of your creatures that leave the battlefield and moves them onto a target creature. Counter decks play them to put their counters where they matter most.

They differ in which counters they move and whose. Bioshift and Simic Guildmage move only +1/+1 counters, while Nesting Grounds and Fate Transfer move counters of any kind, so they can also shift -1/-1 counters onto an opponent's creature. Spike Cannibal moves every +1/+1 counter from all creatures onto itself when it enters.

Rules note: moving a counter removes it from one object and puts it on another in one action, so if either half can't happen, nothing moves and the first permanent keeps its counter.

The list

19 cards in all, most-played first. Every card links to its page with printings, prices and format legality.

  1. The Ozolith (Legendary Artifact)
  2. Nesting Grounds (Land)
  3. Resourceful Defense (Enchantment)
  4. Tidus, Yuna's Guardian (Legendary Creature - Human Warrior)
  5. Slippery Bogbonder (Creature - Human Druid)
  6. Goldberry, River-Daughter (Legendary Creature - Nymph)
  7. Agent's Toolkit (Artifact - Clue)
  8. Bioshift (Instant)
  9. Nexus Mentality (Instant)
  10. Combine Guildmage (Creature - Merfolk Wizard)
  11. Fate Transfer (Instant)
  12. Leech Bonder (Creature - Merfolk Soldier)
  13. Tester of the Tangential (Creature - Djinn Wizard)
  14. Simic Guildmage (Creature - Elf Wizard)
  15. Weapon Rack (Artifact)
  16. Spike Cannibal (Creature - Spike)
  17. Simic Fluxmage (Creature - Merfolk Wizard)
  18. Steel Dromedary (Artifact Creature - Camel)
  19. Daghatar the Adamant (Legendary Creature - Human Warrior)

How this list is built

Commander-legal cards whose rules text moves +1/+1 counters, or counters of any kind, from one permanent onto another, as each card was judged against the question "cards that move +1/+1 counters". Cards that only put new counters on a permanent, or only remove them, are not listed. One entry per card, most-played first.

Built from the card data dated 2026-11-11.

Scry's answer

Results on . The six cards on this list that Scry ranked highest that day for "cards that move +1/+1 counters".

  1. Spike Cannibal {1}{B}{B}: This creature enters with a +1/+1 counter on it.
  2. Daghatar the Adamant {3}{W}: Daghatar enters with four +1/+1 counters on it.
  3. Simic Fluxmage {2}{U}: {1}{U}, {T}: Move a +1/+1 counter from this creature onto target creature.
  4. Tidus, Yuna's Guardian {G}{W}{U}: At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
  5. Simic Guildmage {G/U}{G/U}: {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
  6. Tester of the Tangential {1}{U}: At the beginning of combat on your turn, you may pay {X}.

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Frequently asked questions

What does moving a counter mean in MTG?

To move a counter is to remove it from the object it is on and put it onto a second object (rule 122.5). Counters with the same name or description are interchangeable (rule 122.1), so a moved +1/+1 counter works like any other.

What happens if the second permanent is gone?

Nothing moves. If either action isn't possible, for example because the second permanent left the battlefield or the first one has no counter of that kind, no counter is removed from or put onto anything (rule 122.5).

Does The Ozolith move the counters of a creature that died?

Not at first. When a creature with counters leaves the battlefield, The Ozolith gets the same number of each kind of counter rather than moving them, because the creature is no longer there (rule 122.8). At the beginning of combat on your turn, it does move all of them from itself onto a target creature (rule 122.5).

What happens when +1/+1 and -1/-1 counters meet on one creature?

They cancel in pairs. If a permanent has both, as many of each as the smaller number are removed as a state-based action (rule 122.3), so moving -1/-1 counters onto a creature with +1/+1 counters takes some of both away.

Sources

  • Comprehensive Rules, effective September 25, 2026: rules 122.1, 122.3, 122.5 and 122.8 (counters).
  • Mana Grove card database, MTGJSON build of November 11, 2026: the rules text, type line and Commander legality of every card on this list, and the deck-inclusion popularity rank behind its order.
  • Scry, Mana Grove's semantic card search, and a search of the cards' rules text: the candidates, each card judged against the question; the Scry answer above from retrieval package 0.1.32.

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