Falthis, Shadowcat Familiar: Legendary Creature - Nightmare Cat, Commander Legends. Commanders you control have menace and deathtouch. Partner. On Mana Grove.
Mana cost
{2}{B}
Mana value
3
Type
Legendary Creature - Nightmare Cat
Colour identity
Black (B)
Power / toughness
2/2
Rarity
Uncommon
Set
Commander Legends (CMR)
Released
2020-11-20
Collector number
126
Artist
Jesper Ejsing
Commander rank
6,961 (by how often it appears in Commander decks)
Falthis, Shadowcat Familiar is a Magic: The Gathering card, an uncommon black legendary creature from Commander Legends (CMR), a draft-focused set released in November 2020. It is collector number 126 in that set, with art by Jesper Ejsing. It costs {2}{B} (two generic and one black mana) to cast, for a mana value of 3. It is a 2/2 creature. Its colour identity is black. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 3 sets, from The List (2020) to Commander Legends (2020). It can be your commander. The latest aggregated market price for this printing is $0.30 (normal finish, as of 2026-11-12).
Card text
Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)
She sticks to her chosen master closer than their own shadow.
Market price
Latest aggregated market price for the normal finish of this printing: $0.30 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Falthis, Shadowcat Familiar by format. Formats in which it is not legal are not listed.
Falthis, Shadowcat Familiar has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #CMR-126
Uncommon
2026
Magic Online Promos (PRM) #86250
Uncommon
2020
Commander Legends (CMR) #564
Uncommon
2020
Official rulings
Seven official rulings apply to Falthis, Shadowcat Familiar, newest first.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Similar cards
Other creature cards with a black colour identity, ranked by how often they appear in Commander decks.