Hall of Storm Giants

Hall of Storm Giants card image

Hall of Storm Giants: Land, Adventures in the Forgotten Realms. If you control two or more other lands, this land enters tapped. Tap: Add U. On Mana Grove.

Mana value
0
Type
Land
Colour identity
Blue (U)
Rarity
Rare
Set
Adventures in the Forgotten Realms (AFR)
Released
2021-07-23
Collector number
257
Artist
Johannes Voss
Commander rank
5,500 (by how often it appears in Commander decks)

Build around this card with Grover

About Hall of Storm Giants

Hall of Storm Giants is a Magic: The Gathering card, a rare blue land from Adventures in the Forgotten Realms (AFR), an expansion set released in July 2021. It is collector number 257 in that set, with art by Johannes Voss. As a land, it has no mana cost. Its colour identity is blue. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $0.50 (normal finish, as of 2026-11-01).

Card text

If you control two or more other lands, this land enters tapped.

{T}: Add {U}.

{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Market price

Latest aggregated market price for the normal finish of this printing: $0.50 (as of 2026-11-01).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Hall of Storm Giants by format. Formats in which it is not legal are not listed.

PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal
Penny DreadfulLegal

Other printings of Hall of Storm Giants

Hall of Storm Giants has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Adventures in the Forgotten Realms (AFR) #354Rare2021
Adventures in the Forgotten Realms Promos (PAFR) #257aRare2021
Adventures in the Forgotten Realms Promos (PAFR) #257pRare2021
Adventures in the Forgotten Realms Promos (PAFR) #257sRare2021

Official rulings

Four official rulings apply to Hall of Storm Giants, newest first.

  • If you turn Hall of Storm Giants into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.
  • If you activate Hall of Storm Giants's last ability multiple times, it gains multiple instances of ward {3}. Each of those instances will trigger separately and ask the opponent who controls the spell or ability to pay {3}. If they don't for any of those instances, the spell or ability will be countered.
  • If an opponent casts a spell or ability that targets Hall of Storm Giants, and you activate the last ability in response, the ward ability Hall of Storm Giants gains won't trigger. (However, if it already had ward at the moment it became the target of the spell or ability, that instance of ward would trigger.)
  • If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.

Similar cards

Other land cards with a blue colour identity, ranked by how often they appear in Commander decks.

Mentioned in these guides

These guides mention Hall of Storm Giants.

Explore Mana Grove