Leonardo, the Balance: Legendary Creature - Mutant Ninja Turtle, Teenage Mutant Ninja Turtles Eternal. Printings, prices, and format legality on Mana Grove.
Mana cost
{3}{W}
Mana value
4
Type
Legendary Creature - Mutant Ninja Turtle
Colour identity
White, blue, black, red and green (WUBRG)
Power / toughness
3/3
Rarity
Mythic
Set
Teenage Mutant Ninja Turtles Eternal (TMC)
Released
2026-03-06
Collector number
1
Artist
Inkognit
Commander rank
8,420 (by how often it appears in Commander decks)
Leonardo, the Balance is a Magic: The Gathering card, a mythic rare white, blue, black, red and green legendary creature from Teenage Mutant Ninja Turtles Eternal (TMC), released in March 2026. It is collector number 1 in that set, with art by Inkognit. It costs {3}{W} (three generic and one white mana) to cast, for a mana value of 4. It is a 3/3 creature. Its colour identity is white, blue, black, red and green. It is legal in Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. Teenage Mutant Ninja Turtles Eternal is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $1.59 (normal finish, as of 2026-11-02).
Card text
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner-Character select (You can have two commanders if both have this ability.)
Market price
Latest aggregated market price for the normal finish of this printing: $1.59 (as of 2026-11-02).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Leonardo, the Balance by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Teenage Mutant Ninja Turtles Eternal (TMC) #83
Mythic
2026
Official rulings
Seven official rulings apply to Leonardo, the Balance, newest first.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
You can have two commanders if each one has "Partner-Character select." You can't mix and match them with cards that have other partner abilities.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
Similar cards
Other creature cards with a white, blue, black, red and green colour identity, ranked by how often they appear in Commander decks.