Orcish Bowmasters: Creature - Orc Archer, The Lord of the Rings: Tales of Middle-earth. Printings, market prices, rulings, and format legality on Mana Grove.
Mana cost
{1}{B}
Mana value
2
Type
Creature - Orc Archer
Colour identity
Black (B)
Power / toughness
1/1
Rarity
Rare
Set
The Lord of the Rings: Tales of Middle-earth (LTR)
Orcish Bowmasters is a Magic: The Gathering card, a rare black creature from The Lord of the Rings: Tales of Middle-earth (LTR), a draft-focused set released in June 2023. It is collector number 103 in that set, with art by Maxim Kostin. It costs {1}{B} (one generic and one black mana) to cast, for a mana value of 2. It is a 1/1 creature. Its colour identity is black. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 3 sets, from The Lord of the Rings: Tales of Middle-earth (2023) to The Hobbit Eternal (2026). The latest aggregated market price for this printing is $42.25 (normal finish, as of 2026-11-01).
Card text
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Market price
Latest aggregated market price for the normal finish of this printing: $42.25 (as of 2026-11-01).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Orcish Bowmasters by format. Formats in which it is not legal are not listed.
Orcish Bowmasters has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The Hobbit Eternal (HOC) #19
Mythic
2026
The Hobbit Eternal (HOC) #59
Mythic
2026
The Lord of the Rings: Tales of Middle-earth (LTR) #554
Rare
2023
The Lord of the Rings: Tales of Middle-earth (LTR) #433
Rare
2023
Tales of Middle-earth Promos (PLTR) #103s
Rare
2023
Official rulings
The 8 most recent official rulings for Orcish Bowmasters, newest first.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
If a spell or ability causes an opponent to put cards into their hand without specifically using the word "draw," it's not a card drawn.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Similar cards
Other creature cards with a black colour identity, ranked by how often they appear in Commander decks.