Recon Craft Theta: Artifact - Vehicle, Fallout. Flying. When this Vehicle enters, create a 0/0 blue Alien creature token. Prices and printings on Mana Grove.
Mana cost
{4}
Mana value
4
Type
Artifact - Vehicle
Colour identity
Colourless
Power / toughness
4/4
Rarity
Rare
Set
Fallout (PIP)
Released
2024-03-08
Collector number
141
Artist
Jarel Threat
Commander rank
5,951 (by how often it appears in Commander decks)
Recon Craft Theta is a Magic: The Gathering card, a rare colourless artifact from Fallout (PIP), a Commander product released in March 2024. It is collector number 141 in that set, with art by Jarel Threat. It costs {4} (four generic mana) to cast, for a mana value of 4. Its power and toughness are 4/4. It has no colour identity. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $1.50 (normal finish, as of 2026-11-12).
Card text
Flying
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
Market price
Latest aggregated market price for the normal finish of this printing: $1.50 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Recon Craft Theta by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Fallout (PIP) #436
Rare
2024
Fallout (PIP) #669
Rare
2024
Fallout (PIP) #964
Rare
2024
Official rulings
Five official rulings apply to Recon Craft Theta, newest first.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't proliferate.
You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
You don't have to choose every permanent or player that has a counter-only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
Similar cards
Other artifact cards with no colour identity, ranked by how often they appear in Commander decks.