Sail into the West: Instant, Tales of Middle-earth Commander. Will of the council - Starting with you, each player votes for return or embark. On Mana Grove.
Mana cost
{2}{G}{U}
Mana value
4
Type
Instant
Colour identity
Blue and green (UG)
Rarity
Rare
Set
Tales of Middle-earth Commander (LTC)
Released
2023-06-23
Collector number
68
Artist
Leonardo Borazio
Commander rank
9,983 (by how often it appears in Commander decks)
Sail into the West is a Magic: The Gathering card, a rare blue and green instant from Tales of Middle-earth Commander (LTC), a Commander product released in June 2023. It is collector number 68 in that set, with art by Leonardo Borazio. It costs {2}{G}{U} (two generic, one blue and one green mana) to cast, for a mana value of 4. Its colour identity is blue and green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Tales of Middle-earth Commander is its only printing so far. The latest aggregated market price for this printing is $0.30 (normal finish, as of 2026-11-12).
Card text
Will of the council - Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Market price
Latest aggregated market price for the normal finish of this printing: $0.30 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Sail into the West by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Tales of Middle-earth Commander (LTC) #475
Rare
2023
Tales of Middle-earth Commander (LTC) #149
Rare
2023
Official rulings
Seven official rulings apply to Sail into the West, newest first.
Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
Each player must vote for one of the available options. They can't abstain.
If embark gets more votes or the vote is tied, players decide and announce in turn order, starting with the active player, whether or not they want to discard their hand. Then, all players who chose to do so discard their hands and draw seven cards. Players later in the turn order will know if players before them are discarding, but they don't get to see what those players will discard to help them decide whether to discard themselves.
If return gets more votes, first the active player chooses which cards they'll return from their graveyard to their hand, then each other player in turn order does the same, knowing choices made before their choice. Then all those cards are returned from graveyards to hands simultaneously.
In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
Similar cards
Other instant cards with a blue and green colour identity, ranked by how often they appear in Commander decks.