Simic Guildmage

Simic Guildmage card image

Simic Guildmage: Creature - Elf Wizard, Ravnica Remastered. MTG card printings, market prices, rulings, and format legality on Mana Grove.

Mana cost
{G/U}{G/U}
Mana value
2
Type
Creature - Elf Wizard
Colour identity
Blue and green (UG)
Power / toughness
2/2
Rarity
Uncommon
Set
Ravnica Remastered (RVR)
Released
2024-01-12
Collector number
223
Artist
Aleksi Briclot
Commander rank
20,471 (by how often it appears in Commander decks)

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About Simic Guildmage

Simic Guildmage is a Magic: The Gathering card, an uncommon blue and green creature from Ravnica Remastered (RVR), a Masters set released in January 2024. It is collector number 223 in that set, with art by Aleksi Briclot. It costs {G/U}{G/U} to cast, for a mana value of 2. It is a 2/2 creature. Its colour identity is blue and green. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker and PreDH. It has been printed in 2 sets, from Dissension (2006) to Ravnica Remastered (2024). The latest aggregated market price for this printing is $0.20 (normal finish, as of 2026-11-11).

Card text

({G/U} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.

Market price

Latest aggregated market price for the normal finish of this printing: $0.20 (as of 2026-11-11).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Simic Guildmage by format. Formats in which it is not legal are not listed.

ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
PreDHLegal

Other printings of Simic Guildmage

Simic Guildmage has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Dissension (DIS) #148Uncommon2006

Official rulings

Three official rulings apply to Simic Guildmage, newest first.

  • For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.
  • For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.
  • For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.

Similar cards

Other creature cards with a blue and green colour identity, ranked by how often they appear in Commander decks.

In these card lists

These card lists include Simic Guildmage.

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