Snake Umbra is a Magic: The Gathering card, an uncommon green enchantment from Wilds of Eldraine Commander (WOC), a Commander product released in September 2023. It is collector number 133 in that set, with art by Christopher Moeller. It costs {2}{G} (two generic and one green mana) to cast, for a mana value of 3. Its colour identity is green. It is legal in Modern, Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker, Pauper Commander and PreDH. It has been printed in 8 sets, from Rise of the Eldrazi (2010) to Wilds of Eldraine Commander (2023). The latest aggregated market price for this printing is $1.12 (normal finish, as of 2026-11-11).
Card text
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Market price
Latest aggregated market price for the normal finish of this printing: $1.12 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Snake Umbra by format. Formats in which it is not legal are not listed.
Snake Umbra has been printed in 8 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Neon Dynasty Commander (NEC) #130
Uncommon
2022
The List (PLST) #C18-162
Common
2019
Ultimate Masters (UMA) #182
Uncommon
2018
Commander 2018 (C18) #162
Common
2018
Planechase Anthology (PCA) #78
Common
2016
Planechase 2012 (PC2) #78
Common
2012
Rise of the Eldrazi (ROE) #207
Common
2010
Official rulings
The 8 most recent official rulings for Snake Umbra, newest first.
Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead-but only one of them. You choose which one because you control the enchanted creature.
If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
Similar cards
Other enchantment cards with a green colour identity, ranked by how often they appear in Commander decks.