Spiked Corridor // Torture Pit: Enchantment - Room, Duskmourn: House of Horror Commander. Printings, market prices, rulings, and format legality on Mana Grove.
Mana cost
{3}{R}
Mana value
8
Type
Enchantment - Room
Colour identity
Red (R)
Rarity
Rare
Set
Duskmourn: House of Horror Commander (DSC)
Released
2024-09-27
Collector number
28
Artist
Arthur Yuan
Commander rank
4,164 (by how often it appears in Commander decks)
Spiked Corridor // Torture Pit is a Magic: The Gathering card, a rare red enchantment from Duskmourn: House of Horror Commander (DSC), a Commander product released in September 2024. It is collector number 28 in that set, with art by Arthur Yuan. It costs {3}{R} (three generic and one red mana) to cast, for a mana value of 8. Its colour identity is red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Duskmourn: House of Horror Commander is its only printing so far. The latest aggregated market price for this printing is $12.35 (normal finish, as of 2026-11-12).
Card text
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Market price
Latest aggregated market price for the normal finish of this printing: $12.35 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Spiked Corridor // Torture Pit by format. Formats in which it is not legal are not listed.
The 8 most recent official rulings for Spiked Corridor // Torture Pit, newest first.
Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
If a Room enters from any zone other than the stack, it will enter with both halves locked.
Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
If another effect modifies how much noncombat damage the source would deal, including preventing some of it, the player being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Torture Pit's effect no longer applies.
Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
Similar cards
Other enchantment cards with a red colour identity, ranked by how often they appear in Commander decks.