T-45 Power Armor

T-45 Power Armor card image

T-45 Power Armor: Artifact - Equipment, Fallout. When this Equipment enters, you get Energy Energy . Printings, prices, and format legality on Mana Grove.

Mana cost
{2}
Mana value
2
Type
Artifact - Equipment
Colour identity
Colourless
Rarity
Rare
Set
Fallout (PIP)
Released
2024-03-08
Collector number
145
Artist
Diego Gisbert
Commander rank
8,587 (by how often it appears in Commander decks)
Keywords
Equip

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About T-45 Power Armor

T-45 Power Armor is a Magic: The Gathering card, a rare colourless artifact from Fallout (PIP), a Commander product released in March 2024. It is collector number 145 in that set, with art by Diego Gisbert. It costs {2} (two generic mana) to cast, for a mana value of 2. It has no colour identity. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 2 sets. The latest aggregated market price for this printing is $0.29 (normal finish, as of 2026-11-12).

Card text

When this Equipment enters, you get {E}{E} (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip {3}

Market price

Latest aggregated market price for the normal finish of this printing: $0.29 (as of 2026-11-12).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of T-45 Power Armor by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of T-45 Power Armor

T-45 Power Armor has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Secret Lair Drop (SLD) #2452Rare2026
Fallout (PIP) #437Rare2024
Fallout (PIP) #673Rare2024
Fallout (PIP) #965Rare2024

Official rulings

The 8 most recent official rulings for T-45 Power Armor, newest first.

  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Multiple instances of menace are redundant. The same is true for trample and lifelink.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • {E} is the energy symbol. It represents one energy counter.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Similar cards

Other artifact cards with no colour identity, ranked by how often they appear in Commander decks.

In these precons

T-45 Power Armor is in the decklist of these preconstructed Commander decks.

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