Temur Charm

Temur Charm card image

Temur Charm: Instant, Commander 2020. Choose one - • Target creature you control gets +1/+1 until end of turn. Prices and printings on Mana Grove.

Mana cost
{G}{U}{R}
Mana value
3
Type
Instant
Colour identity
Blue, red and green (URG)
Rarity
Uncommon
Set
Commander 2020 (C20)
Released
2020-04-17
Collector number
230
Artist
Mathias Kollros
Commander rank
7,253 (by how often it appears in Commander decks)
Keywords
Fight

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About Temur Charm

Temur Charm is a Magic: The Gathering card, an uncommon blue, red and green instant from Commander 2020 (C20), a Commander product released in April 2020. It is collector number 230 in that set, with art by Mathias Kollros. It costs {G}{U}{R} (one blue, one red and one green mana) to cast, for a mana value of 3. Its colour identity is blue, red and green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 2 sets, from Khans of Tarkir (2014) to Commander 2020 (2020). The latest aggregated market price for this printing is $0.27 (normal finish, as of 2026-11-01).

Card text

Choose one -

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays {3}.

• Creatures with power 3 or less can't block this turn.

Market price

Latest aggregated market price for the normal finish of this printing: $0.27 (as of 2026-11-01).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Temur Charm by format. Formats in which it is not legal are not listed.

PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal

Other printings of Temur Charm

Temur Charm has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Khans of Tarkir (KTK) #208Uncommon2014

Official rulings

Four official rulings apply to Temur Charm, newest first.

  • If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
  • If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
  • If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
  • You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.

In these card lists

These card lists include Temur Charm.

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