Tyranid Prime

Tyranid Prime card image

Tyranid Prime: Creature - Tyranid, Warhammer 40,000 Commander. Evolve. Synapse Creature - Other creatures you control have evolve. On Mana Grove.

Mana cost
{1}{G}{U}
Mana value
3
Type
Creature - Tyranid
Colour identity
Blue and green (UG)
Power / toughness
0/4
Rarity
Rare
Set
Warhammer 40,000 Commander (40K)
Released
2022-10-07
Collector number
145
Artist
Mathias Kollros
Commander rank
10,415 (by how often it appears in Commander decks)
Keywords
Evolve, Synapse Creature

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About Tyranid Prime

Tyranid Prime is a Magic: The Gathering card, a rare blue and green creature from Warhammer 40,000 Commander (40K), a Commander product released in October 2022. It is collector number 145 in that set, with art by Mathias Kollros. It costs {1}{G}{U} (one generic, one blue and one green mana) to cast, for a mana value of 3. It is a 0/4 creature. Its colour identity is blue and green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Warhammer 40,000 Commander is its only printing so far. The latest aggregated market price for this printing is $0.60 (normal finish, as of 2026-11-11).

Card text

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Synapse Creature - Other creatures you control have evolve.

Market price

Latest aggregated market price for the normal finish of this printing: $0.60 (as of 2026-11-11).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Tyranid Prime by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Tyranid Prime

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Warhammer 40,000 Commander (40K) #145★Rare2022

Official rulings

Seven official rulings apply to Tyranid Prime, newest first.

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.
  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

Similar cards

Other creature cards with a blue and green colour identity, ranked by how often they appear in Commander decks.

In these precons

Tyranid Prime is in the decklist of these preconstructed Commander decks.

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