Beanstalk Wurm // Plant Beans: Creature - Plant Wurm, Wilds of Eldraine. Reach. MTG card printings, market prices, rulings, and format legality on Mana Grove.
Mana cost
{4}{G}
Mana value
5
Type
Creature - Plant Wurm
Colour identity
Green (G)
Power / toughness
5/4
Rarity
Common
Set
Wilds of Eldraine (WOE)
Released
2023-09-08
Collector number
161
Artist
Aldo Domínguez
Commander rank
6,870 (by how often it appears in Commander decks)
Beanstalk Wurm // Plant Beans is a Magic: The Gathering card, a common green creature from Wilds of Eldraine (WOE), an expansion set released in September 2023. It is collector number 161 in that set, with art by Aldo Domínguez. It costs {4}{G} (four generic and one green mana) to cast, for a mana value of 5. It is a 5/4 creature. Its colour identity is green. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker, Pauper Commander, Brawl, Standard Brawl, Historic, Timeless and Gladiator. Wilds of Eldraine is its only printing so far. The latest aggregated market price for this printing is $0.25 (normal finish, as of 2026-11-12).
Card text
Reach
When Beluna's pets escape Stormkeld, villages fall and new Everstalks rise.
Market price
Latest aggregated market price for the normal finish of this printing: $0.25 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Beanstalk Wurm // Plant Beans by format. Formats in which it is not legal are not listed.
The 8 most recent official rulings for Beanstalk Wurm // Plant Beans, newest first.
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
The effect that allows you to play an additional land that turn is cumulative with other effects that do so.
If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
Similar cards
Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.