Extra land drops

41 Commander-legal cards let you play additional lands. The most-played are Explore, Exploration and Dryad of the Ilysian Grove (card data dated November 11, 2026).

An extra land drop lets you play more than one land in a turn. The 41 Commander-legal cards that give you additional land plays, most-played first.

Build a deck around these cards: describe it to Grover, the AI deck assistant, and it drafts a full Commander list with the reasoning behind every pick.

Best extra land drop cards in Commander

Ranked most-played first, the best extra land drop cards in Commander are Explore; Exploration; Dryad of the Ilysian Grove; Azusa, Lost but Seeking; and Oracle of Mul Daya. Every card on this list is legal in Commander as of the card data dated November 11, 2026.

What these cards do

An extra land drop raises the number of lands you can play in a turn above the usual one. Exploration, Azusa, Lost but Seeking and Dryad of the Ilysian Grove do it every turn, Explore and Urban Evolution for one turn, and Summer Bloom lets you play up to three more. Landfall and ramp decks play them to put more lands onto the battlefield and trigger landfall twice a turn.

They differ in who gets them and from where. Rites of Flourishing and Ghirapur Orrery give every player an additional land each turn, Oracle of Mul Daya and Icetill Explorer add places to play lands from (the top of your library, your graveyard), and Aesi, Tyrant of Gyre Strait lets you draw a card whenever a land you control enters.

Rules note: playing a land is a special action that uses your land plays. Putting a land onto the battlefield with an effect is not playing it, so a ramp spell never uses up a land drop.

The list

41 cards in all, most-played first. Every card links to its page with printings, prices and format legality.

  1. Explore (Sorcery)
  2. Exploration (Enchantment)
  3. Dryad of the Ilysian Grove (Enchantment Creature - Nymph Dryad)
  4. Azusa, Lost but Seeking (Legendary Creature - Human Monk)
  5. Oracle of Mul Daya (Creature - Elf Shaman)
  6. Icetill Explorer (Creature - Insect Scout)
  7. Aesi, Tyrant of Gyre Strait (Legendary Creature - Serpent)
  8. Loot, Exuberant Explorer (Legendary Creature - Beast Noble)
  9. The Gitrog Monster (Legendary Creature - Frog Horror)
  10. Wayward Swordtooth (Creature - Dinosaur)
  11. Case of the Locked Hothouse (Enchantment - Case)
  12. Rites of Flourishing (Enchantment)
  13. Druid Class (Enchantment - Class)
  14. Exploration Broodship (Artifact - Spacecraft)
  15. Sword of Forge and Frontier (Artifact - Equipment)
  16. Mina and Denn, Wildborn (Legendary Creature - Elf Ally)
  17. Escape to the Wilds (Sorcery)
  18. Urban Evolution (Sorcery)
  19. Ghirapur Orrery (Artifact)
  20. Summer Bloom (Sorcery)
  21. Hearthhull, the Worldseed (Legendary Artifact - Spacecraft)
  22. Thalia and The Gitrog Monster (Legendary Creature - Human Frog Horror)
  23. Nahiri's Lithoforming (Sorcery)
  24. Azusa's Many Journeys // Likeness of the Seeker (Enchantment - Saga)
  25. Kellan, Inquisitive Prodigy // Tail the Suspect (Legendary Creature - Human Faerie Detective)
  26. Song of Creation (Enchantment)
  27. Hugs, Grisly Guardian (Legendary Creature - Badger Warrior)
  28. Zell Dincht (Legendary Creature - Human Monk)
  29. Scale the Heights (Sorcery)
  30. Flubs, the Fool (Legendary Creature - Frog Scout)
  31. Beanstalk Wurm // Plant Beans (Creature - Plant Wurm)
  32. Prismatic Undercurrents (Enchantment)
  33. Kiora, the Crashing Wave (Legendary Planeswalker - Kiora)
  34. Enter the Unknown (Sorcery)
  35. Journey of Discovery (Sorcery)
  36. Thranduil's Company (Creature - Elf Soldier)
  37. Storm Cauldron (Artifact)
  38. Way of the Paradox (Legendary Enchantment)
  39. Beorn, Reluctant Host // Till and Tend (Legendary Creature - Human Bear Shapeshifter)
  40. Captain Kathryn Janeway (Legendary Creature - Human Officer)
  41. Nog, Ambitious Cadet (Legendary Creature - Ferengi Rogue)

How this list is built

Commander-legal cards whose rules text lets a player play one or more additional lands, this turn or on each of their turns, or any number of lands. Cards that put a land onto the battlefield without playing it, such as Burgeoning or Growth Spiral, ramp but give no land play, and are not listed. One entry per card, most-played first.

Built from the card data dated 2026-11-11.

Frequently asked questions

How many lands can you play per turn in MTG?

One, normally. Playing a land is a special action you take in your main phase while the stack is empty (rules 116.2a and 305.1), and a player can normally play one land during their turn; continuous effects may increase this number (rule 305.2). Every card on this list is such an effect.

Do two extra land drop cards stack?

Yes. Each effect adds its own land plays, so Exploration and Azusa, Lost but Seeking together let you play four lands a turn. To check whether you may play another, compare the lands you can play this turn with the lands you have already played this turn (rule 305.2a).

Does putting a land onto the battlefield use a land drop?

No. Putting a land onto the battlefield isn't the same as playing a land and doesn't count as a land played during the turn (rule 305.4). If you have no land play left, you can't play a land for any reason (rule 305.2b).

Sources

  • Comprehensive Rules, effective September 25, 2026: rule 116.2a (special actions) and rules 305.1, 305.2, 305.2a, 305.2b and 305.4 (lands).
  • Mana Grove card database, MTGJSON build of November 11, 2026: the rules text, type line and Commander legality of every card on this list, and the deck-inclusion popularity rank behind its order.

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