Commence the Endgame

Commence the Endgame card image

Commence the Endgame: Instant, Aetherdrift Commander. This spell can't be countered. Printings, market prices, rulings, and format legality on Mana Grove.

Mana cost
{4}{U}{U}
Mana value
6
Type
Instant
Colour identity
Blue (U)
Rarity
Rare
Set
Aetherdrift Commander (DRC)
Released
2025-02-14
Collector number
38
Artist
Helge C. Balzer
Commander rank
8,428 (by how often it appears in Commander decks)
Keywords
Amass

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About Commence the Endgame

Commence the Endgame is a Magic: The Gathering card, a rare blue instant from Aetherdrift Commander (DRC), a Commander product released in February 2025. It is collector number 38 in that set, with art by Helge C. Balzer. It costs {4}{U}{U} (four generic and two blue mana) to cast, for a mana value of 6. Its colour identity is blue. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 3 sets, from War of the Spark (2019) to Aetherdrift Commander (2025). The latest aggregated market price for this printing is $0.28 (normal finish, as of 2026-11-12).

Card text

This spell can't be countered.

Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Market price

Latest aggregated market price for the normal finish of this printing: $0.28 (as of 2026-11-12).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Commence the Endgame by format. Formats in which it is not legal are not listed.

PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal
Penny DreadfulLegal

Other printings of Commence the Endgame

Commence the Endgame has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
War of the Spark Promos (PWAR) #45pRare2019
War of the Spark Promos (PWAR) #45sRare2019
War of the Spark (WAR) #45Rare2019

Official rulings

The 8 most recent official rulings for Commence the Endgame, newest first.

  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • A spell or ability that counters spells can still target Commence the Endgame. When that spell or ability resolves, Commence the Endgame won't be countered, but any additional effects of that spell or ability will still happen.
  • You draw two cards and amass X all while Commence the Endgame is resolving. Nothing can happen between the two, and no player may choose to take actions.

Similar cards

Other instant cards with a blue colour identity, ranked by how often they appear in Commander decks.

In these precons

Commence the Endgame is in the decklist of these preconstructed Commander decks.

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