Druid Class is a Magic: The Gathering card, an uncommon green enchantment from Adventures in the Forgotten Realms (AFR), an expansion set released in July 2021. It is collector number 180 in that set, with art by Svetlin Velinov. It costs {1}{G} (one generic and one green mana) to cast, for a mana value of 2. Its colour identity is green. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. Adventures in the Forgotten Realms is its only printing so far. The latest aggregated market price for this printing is $1.36 (normal finish, as of 2026-11-11).
Card text
(Gain the next level as a sorcery to add its ability.)
Landfall - Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Market price
Latest aggregated market price for the normal finish of this printing: $1.36 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Druid Class by format. Formats in which it is not legal are not listed.
The 8 most recent official rulings for Druid Class, newest first.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
For the third ability, the power and toughness of the creature will change as the number of lands you control changes.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.
Gaining a level won't remove abilities that a Class had at a previous level.
Similar cards
Other enchantment cards with a green colour identity, ranked by how often they appear in Commander decks.