Embereth Shieldbreaker // Battle Display is a Magic: The Gathering card, an uncommon red creature from Commander Legends: Battle for Baldur's Gate (CLB), a draft-focused set released in June 2022. It is collector number 792 in that set, with art by Randy Vargas. It costs {1}{R} (one generic and one red mana) to cast, for a mana value of 2. It is a 2/1 creature. Its colour identity is red. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless and Gladiator. It has been printed in 4 sets, from Throne of Eldraine (2019) to Commander Legends: Battle for Baldur's Gate (2022). The latest aggregated market price for this printing is $0.22 (normal finish, as of 2026-11-12).
Card text
"Courage is the only shield I need."
Market price
Latest aggregated market price for the normal finish of this printing: $0.22 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Embereth Shieldbreaker // Battle Display by format. Formats in which it is not legal are not listed.
Other printings of Embereth Shieldbreaker // Battle Display
Embereth Shieldbreaker // Battle Display has been printed in 4 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #ELD-122
Uncommon
2024
Magic Online Promos (PRM) #78774
Uncommon
2019
Throne of Eldraine (ELD) #122
Uncommon
2019
Throne of Eldraine (ELD) #292
Uncommon
2019
Official rulings
The 8 most recent official rulings for Embereth Shieldbreaker // Battle Display, newest first.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
Similar cards
Other creature cards with a red colour identity, ranked by how often they appear in Commander decks.