Heartmender

Heartmender card image

Heartmender: Creature - Elemental, Shadowmoor. At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist. On Mana Grove.

Mana cost
{2}{G/W}{G/W}
Mana value
4
Type
Creature - Elemental
Colour identity
White and green (WG)
Power / toughness
2/2
Rarity
Rare
Set
Shadowmoor (SHM)
Released
2008-05-02
Collector number
228
Artist
Rebecca Guay
Commander rank
25,040 (by how often it appears in Commander decks)
Keywords
Persist

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About Heartmender

Heartmender is a Magic: The Gathering card, a rare white and green creature from Shadowmoor (SHM), an expansion set released in May 2008. It is collector number 228 in that set, with art by Rebecca Guay. It costs {2}{G/W}{G/W} to cast, for a mana value of 4. It is a 2/2 creature. Its colour identity is white and green. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, PreDH and Penny Dreadful. Shadowmoor is its only printing so far. The latest aggregated market price for this printing is $1.03 (normal finish, as of 2026-11-11).

Card text

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Market price

Latest aggregated market price for the normal finish of this printing: $1.03 (as of 2026-11-11).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Heartmender by format. Formats in which it is not legal are not listed.

ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
PreDHLegal
Penny DreadfulLegal

Official rulings

Seven official rulings apply to Heartmender, newest first.

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

Similar cards

Other creature cards with a white and green colour identity, ranked by how often they appear in Commander decks.

Mentioned in these guides

These guides mention Heartmender.

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