Kellan, the Fae-Blooded // Birthright Boon

Kellan, the Fae-Blooded // Birthright Boon card image

Kellan, the Fae-Blooded // Birthright Boon: Legendary Creature - Human Faerie, Wilds of Eldraine. Printings, prices, and format legality on Mana Grove.

Mana cost
{2}{R}
Mana value
3
Type
Legendary Creature - Human Faerie
Colour identity
White and red (WR)
Power / toughness
2/2
Rarity
Mythic
Set
Wilds of Eldraine (WOE)
Released
2023-09-08
Collector number
230
Artist
Anna Steinbauer
Commander rank
3,161 (by how often it appears in Commander decks)
Keywords
Double strike
Commander
Can be your commander

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About Kellan, the Fae-Blooded // Birthright Boon

Kellan, the Fae-Blooded // Birthright Boon is a Magic: The Gathering card, a mythic rare white and red legendary creature from Wilds of Eldraine (WOE), an expansion set released in September 2023. It is collector number 230 in that set, with art by Anna Steinbauer. It costs {2}{R} (two generic and one red mana) to cast, for a mana value of 3. It is a 2/2 creature. Its colour identity is white and red. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets. It can be your commander. The latest aggregated market price for this printing is $5.19 (normal finish, as of 2026-11-01).

Card text

Double strike

Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.

Market price

Latest aggregated market price for the normal finish of this printing: $5.19 (as of 2026-11-01).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Kellan, the Fae-Blooded // Birthright Boon by format. Formats in which it is not legal are not listed.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal
Penny DreadfulLegal

Other printings of Kellan, the Fae-Blooded // Birthright Boon

Kellan, the Fae-Blooded // Birthright Boon has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Wilds of Eldraine Promos (PWOE) #230pMythic2023
Wilds of Eldraine Promos (PWOE) #230sMythic2023
Wilds of Eldraine (WOE) #291Mythic2023
Wilds of Eldraine (WOE) #298Mythic2023

Official rulings

The 8 most recent official rulings for Kellan, the Fae-Blooded // Birthright Boon, newest first.

  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
  • You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

Similar cards

Other creature cards with a white and red colour identity, ranked by how often they appear in Commander decks.

In these card lists

These card lists include Kellan, the Fae-Blooded // Birthright Boon.

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