Salvation Colossus: Artifact Creature - Construct, Modern Horizons 3 Commander. MTG card printings, market prices, rulings, and format legality on Mana Grove.
Mana cost
{6}{W}{W}
Mana value
8
Type
Artifact Creature - Construct
Colour identity
White (W)
Power / toughness
9/9
Rarity
Rare
Set
Modern Horizons 3 Commander (M3C)
Released
2024-06-14
Collector number
95
Artist
José Parodi
Commander rank
7,106 (by how often it appears in Commander decks)
Salvation Colossus is a Magic: The Gathering card, a rare white artifact creature from Modern Horizons 3 Commander (M3C), a Commander product released in June 2024. It is collector number 95 in that set, with art by José Parodi. It costs {6}{W}{W} (six generic and two white mana) to cast, for a mana value of 8. It is a 9/9 creature. Its colour identity is white. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Modern Horizons 3 Commander is its only printing so far. The latest aggregated market price for this printing is $0.30 (normal finish, as of 2026-11-11).
Card text
Flying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth-Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.30 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Salvation Colossus by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Modern Horizons 3 Commander (M3C) #43
Rare
2024
Official rulings
The 8 most recent official rulings for Salvation Colossus, newest first.
Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities will interact with unearth, but spells and abilities that interact with spells (such as Flare of Denial) will not.
At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead-unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Prison might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.
Similar cards
Other artifact creature cards with a white colour identity, ranked by how often they appear in Commander decks.