Slurrk, All-Ingesting is a Magic: The Gathering card, an uncommon green legendary creature from March of the Machine Commander (MOC), a Commander product released in April 2023. It is collector number 312 in that set, with art by Jehan Choo. It costs {5}{G} (five generic and one green mana) to cast, for a mana value of 6. It is a 0/0 creature. Its colour identity is green. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 4 sets, from The List (2020) to March of the Machine Commander (2023). It can be your commander. The latest aggregated market price for this printing is $0.35 (normal finish, as of 2026-11-12).
Card text
Slurrk enters with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.35 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Slurrk, All-Ingesting by format. Formats in which it is not legal are not listed.
Slurrk, All-Ingesting has been printed in 4 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #CMR-256
Uncommon
2026
Magic Online Promos (PRM) #86322
Uncommon
2020
Commander Legends (CMR) #256
Uncommon
2020
Commander Legends (CMR) #584
Uncommon
2020
Official rulings
Seven official rulings apply to Slurrk, All-Ingesting, newest first.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
Similar cards
Other creature cards with a green colour identity, ranked by how often they appear in Commander decks.