Volatile Stormdrake is a Magic: The Gathering card, a rare blue creature from Modern Horizons 3 (MH3), a draft-focused set released in June 2024. It is collector number 79 in that set, with art by Campbell White. It costs {1}{U} (one generic and one blue mana) to cast, for a mana value of 2. It is a 3/2 creature. Its colour identity is blue. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $1.14 (normal finish, as of 2026-11-11).
Card text
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get {E}{E}{E}{E}, then sacrifice that creature unless you pay an amount of {E} equal to its mana value.
Market price
Latest aggregated market price for the normal finish of this printing: $1.14 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Volatile Stormdrake by format. Formats in which it is not legal are not listed.
Volatile Stormdrake has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Modern Horizons 3 (MH3) #329
Rare
2024
Modern Horizons 3 (MH3) #404
Rare
2024
Modern Horizons 3 Promos (PMH3) #79s
Rare
2024
Official rulings
The 8 most recent official rulings for Volatile Stormdrake, newest first.
{E} is the energy symbol. It represents one energy counter.
As Volatile Stormdrake's last ability resolves, Volatile Stormdrake must be on the battlefield and the target creature must be a legal target. If either of these things isn't true, the ability does nothing.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the effect giving you control of the target creature ends.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Similar cards
Other creature cards with a blue colour identity, ranked by how often they appear in Commander decks.