Warp World is a Magic: The Gathering card, a rare red sorcery from Magic 2010 (M10), a core set released in July 2009. It is collector number 163 in that set, with art by Ron Spencer. It costs {5}{R}{R}{R} (five generic and three red mana) to cast, for a mana value of 8. Its colour identity is red. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, PreDH and Penny Dreadful. It has been printed in 5 sets, from Ravnica: City of Guilds (2005) to The List (2020). The latest aggregated market price for this printing is $1.34 (normal finish, as of 2026-11-11).
Card text
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Market price
Latest aggregated market price for the normal finish of this printing: $1.34 (as of 2026-11-11).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Warp World by format. Formats in which it is not legal are not listed.
Warp World has been printed in 5 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Secret Lair Drop (SLD) #7172
Rare
2026
The List (PLST) #RAV-150
Rare
2020
Tenth Edition (10E) #248
Rare
2007
Ravnica: City of Guilds (RAV) #150
Rare
2005
Official rulings
The 8 most recent official rulings for Warp World, newest first.
If a permanent leaves the battlefield this way but ends up in a zone other than a library (most likely because it's a player's commander in the Commander variant), it's still counted to determine how many cards to reveal.
4) Each player puts all artifact, land, and creature cards revealed this way onto the battlefield. All of these cards enter at the same time.
Tokens are permanents but not cards. They'll count toward the number of permanents shuffled into your library, so you'll get a card back for each token you owned. But the tokens themselves should be ignored while you're revealing *cards* from your library. In practice, you shouldn't actually shuffle them into your library since they'll cease to exist as soon as Warp World finishes resolving. Note that a token's owner is the player under who created it.
2) Each player shuffles those permanents into their library.
5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, land, or creature that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter at the same time.
3) Each player reveals cards from the top of their library equal to the number that player counted.
6) Each player puts all of their other revealed cards (instants, sorceries, planeswalkers, and Auras that can't enchant anything) on the bottom of their library in any order.
1) Each player counts the number of permanents they own.
Similar cards
Other sorcery cards with a red colour identity, ranked by how often they appear in Commander decks.